Geschrieben von Dani :
Und weiter gehts mit den Neuigkeiten: Nachdem die neuen Infos über DNF im Computer Games Magazine schnell
die Runde gemacht haben, hat sich der veranwortliche Redakteur des Artikels, Tom Chick, im 3D Realms Forum
persönlich zu Wort gemeldet um einige Dinge klar zu stellen. Als erstes hat er dabei einige Missverständnisse
bzgl. des Mini-Artikels geklärt.
"[...]I'd like to sincerely apologize to George if he feels I misrepresented anything. I was honored to get
to meet the him and Scott Miller, and I was particularly honored be able to see what they were showing of DNF.
I meant no disrespect with any comments about George looking at the index cards; instead, I intended it to
be a sort of endearing detail. My bad if it didn't come across that way.
Third, the point of the email thing at the end was that it was how a lot of us feel about DNF in a microcosm:
we're impatient and demanding and quick to dismiss it, but in the end, it's most likely going to come through.
BTW, it's worth noting that there's no guarantee the email thing will be in the final game. It was just an
example of one of the many experimental things I was shown and I was using it to make a point.
Finally, I'd be happy to answer questions, but a lot of what I saw -- and I saw quite a bit -- was shown to me
in confidence. The whole point of the sidebar was to be an aside that Duke is indeed in progress. I was
mainly there to do the cover story on Prey, but George was kind enough to take about an hour to show me how
DNF is coming along.
[...]
it's not so much that I was told what I can and can't write, but that the demo was given in confidence.
There was a lot of stuff I would have loved to talk about, and it was really gratifying to see the same
creative energy that drove Duke 3D is still very much in effect. But none of it was final and 3DR
understandably doesn't want to commit to specific features, screenshots, and so forth. Instead, they agreed
that we could run a sidebar (i.e. a short article accompanying the Prey cover story) pointing out the the
game is indeed in development."
Also nach wie vor sehr viel Geheimhaltung. Zur Engine äußert sich der gute Mann dann aber schließlich doch noch:
"As for the engine, I don't think anyone at 3DR would mind me saying that they're doing some impressive stuff."
Auf die Frage, ob er auch irgendwelche Waffen, vielleicht sogar in einem Kampf, bewundern durfte, antwortet Tom
folgend:
"What I was trying to say was that I'd be happy to answer any questions, but the stuff I saw was showed to me
in confidence, so I can't really talk about specifics.
But to respond in a more general way, yes, much of the stuff you're talking about is up and running. Sorry to
be a tease, but I think you guys will be pretty excited when 3DR is ready to talk more specifically about
those things."
Und zu aller letzt versucht Tom auch noch zu erklären, warum 3D Realms trotz der ganzen Geheimhaltung immer
wieder zwischendurch dem ein oder anderen Magazin ein wenig von DNF zeigt.
"I can't speak for 3DR, but I suspect it has to do with the fact that whenever a 3DR game is discussed, Duke
Nuken Forever is sort of like an elephant in the room.
I was going to spend the afternoon at their studios seeing Prey, and I'm sure they know everyone is wondering
about DNF. So rather than ignore the elephant in the room, they decided to let me have an informal look. Yet
they're not ready to talk specifics yet, so what's the compromise? The sidebar in the magazine is how it
turned out."